Red Cell UX Podcast

Board games, play tests, and UX insights -- join as we explore what's new, exciting, and coming soon. A closer look at board games from the player's perspective, with notes on what works, what's fun, and what's next. 

Episodes

Distilled

2 days ago

2 days ago

1 hr 18 min

We’re back! After an unplanned year away from the podcast, we’re catching up on what we’ve been playing, what we missed, and where we want to take the show next.
We start with a little Gen Con FOMO before diving deep into Distilled—our experience with the game, what makes it work, and our thoughts overall. We also talk about the Cocktails expansion, a few games that caught our attention recently, and an unpopular opinion on The Lord of the Rings: Fate of the Fellowship.
Then we look ahead. With life considerably busier than when we started the podcast, we’re leaning into the games that actually fit our lives: two-player coffee-shop gaming, some bigger games waiting for their turn—including Revenant, and our growing obsession with miniatures and Warhammer.
Finally, we need your help choosing a future deep dive. Which game should finally make it off our shelf and onto the table: Obsession, Vantage, Andromeda’s Edge, or Arcs + The Blighted Reach?
 
Timestamps:
08:15 – Gen Con FOMO and missing this year's convention
13:38 – Distilled deep dive
57:22 – Distilled: The Cocktails Expansion
1:01:17 – Moytura: the impulse buy and what made us take a chance on it
1:06:32 – The Lord of the Rings: Fate of the Fellowship — our unpopular opinion?
1:13:22 – What's next: coffee-shop games, miniatures, Revenant and more
End of episode – Listener vote: Obsession, Vantage, Andromeda's Edge, or Arcs + The Blighted Reach

2 days ago

1 hr 18 min

Sep 15, 2025

59 min

 We’re fresh back from Gen Con 2025 and diving into all the games we demoed, playtested, or previewed on the show floor — the ones we enjoyed, admired, and ultimately didn’t bring home. Just because we didn’t buy doesn’t mean they weren’t great! From gorgeous marble abstract games to flick-happy dexterity titles, and even a surprise sit-down with Vlaada Chvátil and Tom Vasel at a Harry Potter Codenames event, this episode is packed with first impressions, design notes, and plenty of laughs.
We cover 12 games in total, including:
Duat – heavy marble production with ancient Egyptian flair
Mystic Curling Club – dice-flicking meets curling with magical powers
Codenames: Return to Hogwarts – Hogwarts houses add asymmetry
Eschaton: Iconoclasm – apocalyptic deckbuilding gone co-op
TowerBrix – passive-aggressive tower stacking
…and more, from Galactic Cruise to Sea Beasts: A Bloody Voyage
If you want board game reviews, Gen Con previews, and honest first impressions, this is your stop.
🎧 Listen now wherever you get your podcasts.
01:35 - Duat
06:09 - Mystic Curling Club
11:22 - Code Names: Return to Hogwarts
21:39 - Eschaton: Iconoclasm
25:55 - TowerBrix
30:21 - Galactic Cruise
34:35 - Worms
37:52 - Regicide Legacy
40:41 - Psychobabble
48:19 - High Frontier 4 All
50:42 - Sea Beasts: A Bloody Voyage
52:22 - Eve: War for New Eden

Sep 15, 2025

59 min

Sep 15, 2025

38 min

In this mini episode of Red Cell UX, Kelly and Clayton break down their first play through of Last Light, a fast-paced, card-driven 4X space game. They explore asymmetric alien factions racing to gather light from a dying star, the unique rotating board with amorphous spaces, and simultaneous card actions that speed up gameplay. Hear their honest impressions, component critiques, strategy insights, and the surprises of learning the rules as they play. From beautiful components to positional quirks and a few setup mishaps, Kelly and Clayton share a dual perspective on what worked, what didn’t, and why Last Light might just become a favorite for quick 4X fun.
Connect with us: Follow on Instagram: @redcellex
Subscribe wherever you get your podcasts for more stories, strategy, and design insights from the world of tabletop gaming.

Sep 15, 2025

38 min

Sep 15, 2025

36 min

In our first mini episode, we take a quick first-play dive into Tea Witches, a whimsical worker placement game with magical tea, pun-filled names, and a rotating fountain centerpiece. Join Kelly, a UX designer and new gamer, and Clay, a slightly more experienced tabletop enthusiast, as they share their unfiltered reactions, gameplay observations, and occasional disagreements.
We cover everything from the charming (and slightly creepy) “sweet tooth” toppings, tea pups, and to-go orders, to the push-your-luck mechanics, player board upgrades, and the game’s balance between strategy and randomness. Along the way, we discuss production quality, accessibility considerations, replayability, and whether this game delivers the cutesy fun its artwork promises—or surprises you with more depth than expected.
Whether you’re curious about Tea Witches or enjoy hearing UX-informed perspectives on board games, this episode is a fresh take straight from the table.
Follow us on Instagram @redcellUX for behind-the-scenes content and game highlights.

Sep 15, 2025

36 min

Sep 2, 2025

45 min

Season 1 kicks off with our GenCon 2025 review! Hear the perspective of a new gamer and a seasoned player as we talk playtests, purchases, and upcoming kickstarters--all through a UX lens.

Sep 2, 2025

45 min

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